Twilight Imperium is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political manoeuvring, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen factions are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
At one of the recent board game nights, there some interest in a game of Twilight Imperium. As such, I’ve decided to organise a learn to play game for Sunday, July 25th, starting at 10:00am and finishing around 6:00pm (about eight hours).
Twilight Imperium has been described as a “space opera simulator”, and is an epic game in every sense of the word; the box is twelve litres and weights four kilograms, and the game runs for about eight hours. The rulebook is 38 pages long, but that is mostly a function of how big the game is, rather than its complexity, so don’t be intimidated by that. Here is a quick summary video of the game. Here is a longer rules overview. Here is the Learn To Play booklet.
The game works best with six players, but can be played with as little as three. Here is a list of players who have expressed an interest in playing. If you would like to join in on the game, please let me know, and I’ll add you to the list. Whether or not you have played Twilight Imperium before, you are welcome to join.
(Technical details for those who have played before: we will be playing fourth edition, without the Prophecy of Kings expansion.)